Six Scales · One Brick

The same house, told six different ways.

Beige walls. Red roof. Green tree. Blue door. We took one perfectly ordinary house and built it at every scale we work in — from a thing the size of a fingertip to a thing that wouldn't fit through a doorway. This is the resulting field guide.

PLATE 00 · ALL SCALES The same subject built at every scale — from minifig house down to nano cottages.
The framework

Scale is the first decision a builder makes.

Before any brick goes down, a builder chooses what conversation to have. Six sizes, six completely different things a brick can say. The same subject becomes a silhouette, a planner's diagram, a sculpture, a small-figure diorama, a dollhouse you can sit beside — and finally a monumental piece bigger than the thing it depicts.

The bricks change. The rules of attention change. The house, somehow, stays the same.

Two of the six plates are still being shot. The framework is shown in full; the placeholder plates will be replaced as the photos come off the bench.

PLATE 01·A · SINGLE HOUSE A single nano-scale house, six bricks tall, on a black road plate.
PLATE 01·B · A NEIGHBOURHOOD IN ~80 BRICKS A nano-scale cul-de-sac — multiple tiny houses around a central island.
PLATE 01·C · A SLIGHTLY LARGER HAND A larger nano-scale neighbourhood, still palmable.
PLATE 01·D · MOTION VIDEO · 00:15
Scale 01 · Nano

The smallest unit of a world.

≈ 1 : 1000+

Nano is the long view, in miniature. A whole house in roughly six bricks. A whole street in eighty. At this scale a roof tile is the entire roof; a single green plate is "tree." You stop drawing the house and start drawing the idea of one — composition and silhouette do everything detail can't.

Nano scales both ways: smaller still, and larger. A city block, a town, a coastline. It's where anything massive gets dragged back into a size a person can actually look at.

In Everplenty

At the table, a nano-scale model of the whole castle sits beside the battlemap. Players crawl one room at minifig scale; the nano build, in one hand, keeps the whole keep in view. Nano carries the world; the larger scales carry the moment.

Pieces
6 – 10
Footprint
~30 mm
Reads as
silhouette
Best for
whole regions, table-side context
PLATE 02·A · SINGLE HOUSE WITH ROAD A micro-scale house alongside a short stretch of road.
PLATE 02·B · FOUR HOMES, ONE INTERSECTION Four micro-scale houses arranged around a crossroads.
Scale 02 · Micro

A building per finger.

≈ 1 : 200

Micro is the scale of architecture. A roof recognisable as a roof. Windows that imply rooms. A road wide enough to mean "street," not "stripe." This is where the brick starts behaving like an urban planner — corners, blocks, a whole town centre read the way a model in a planning office reads.

Not to be confused with microfigure scale below. Micro is a measure of how big the build is. Microfigure is a measure of how big the figure standing in it is.

In Everplenty

Paired with nano at the table to give players the architecture they cannot see from inside a room. A micro-build of the castle's whole upper ward sits between the players and the minifig battlemap — close enough to point at, big enough to read at a glance.

Pieces
30 – 80
Footprint
~80 mm
Reads as
architecture
Best for
neighbourhoods, context plates
PLATE 03 · ONE SUBJECT, FULLY DRESSED A trophy-scale rendering of the same house, in higher detail than micro.
Scale 03 · Trophy

Lights on, no inhabitants.

≈ 1 : 100

Trophy scale takes its measure from the LEGO® trophy figure — the small one-piece statuette, present as an ornament rather than an inhabitant. The build is single-subject, fully detailed, designed to be looked at rather than played with. The chimney has weight, the antenna a thin grey leg, the garden is real shrubbery.

This is the scale of architectural portraits — the bread and butter of commissioned work. Big enough to honour the subject; small enough to sit on a shelf.

In Everplenty

Trophy is the outcall scale. When a game travels — to a venue, a school, a convention table — characters are represented by trophy figures on a micro-scale battlemap. The whole kit packs into a single case. Portable, durable, no piece worth losing.

Pieces
300 – 800
Footprint
~150 mm
Reads as
sculpture
Best for
commissions, outcall games
PLATE 04 · PLACEHOLDER A placeholder plate, indicating a microfigure-scale render is forthcoming.
Scale 04 · Microfigure

Small Heroes, Big Worlds.

≈ 1 : 70

Microfigure scale takes its measure from the small one-piece LEGO® figures used in sets like Heroica and Fortaan. A microfigure is roughly half the height of a minifigure — and a build sized to suit it lands roughly half the footprint of a minifig diorama. Less interior detail; more portability; a real play scale, just a quieter one.

At this scale a corridor is one stud wide. A door is a tile. A whole tower fits between your wrist and your elbow. The figures are quick to set down, quick to pack away, and forgiving on a venue table where a knocked-over minifig would be a small tragedy.

In Everplenty

Under exploration as the Travel Dungeon range — a scale between trophy-outcall and minifig-studio play. Built, but not yet photographed for the field guide. Plate forthcoming.

Pieces
600 – 1,500
Footprint
~220 mm
Reads as
playable diorama
Best for
travel dungeons, pop-ups
PLATE 05·A · EXTERIOR A minifig-scale house with full exterior detail — porch, antenna, picket fence.
PLATE 05·B · ROOF LIFTED The same minifig-scale house with the roof lifted off, revealing the interior.
Scale 05 · Minifig

The first scale you walk into.

≈ 1 : 42

Regular LEGO® scale — the one the brick was designed around. At minifig scale the house is no longer a model of something. It is a place. The porch has its own structure. The garden has a working fence. The roof lifts off and inside is an actual interior — rooms with right-angles you could sit down in, if you were the right size.

This is where the brick crosses over from sculpture to architecture. A minifigure can credibly say "I live here." A tabletop session can credibly be set inside. You stop looking at the build and start looking through it.

In Everplenty

The home scale. Every in-studio Everplenty dungeon is built at minifig. The battlemap on the table is a single level of the keep your party is crawling — rendered floor-by-floor in full minifig detail, with the nano keep beside it for context. This is the long, slow, satisfying scale.

Pieces
1,500 – 3,000
Footprint
~320 mm
Reads as
a place
Best for
studio play, tabletop campaigns
PLATE 05·D · WALKAROUND VIDEO · 00:48
PLATE 05·C · ROOF OFF, TOP-DOWN Top-down view of the same minifig house — a genuine domestic floor plan.

A genuine domestic floor plan: kitchen, living room, bathroom, bedroom, side garden, back deck. Every wall and fitting is a LEGO® part — the same plan a small architect's office would draw for the real house. The walkaround clip on the left plays on tap.

PLATE 06 · PLACEHOLDER A placeholder plate, indicating a macro-scale render is forthcoming.
Scale 06 · Macro

Bigger than the subject.

≈ 10 : 1 or larger

Macro inverts everything else on this page. Instead of shrinking a building into a brick, it blows a small subject up into a building — a housefly the size of a kitchen table, a single cell the size of a wardrobe, a leaf the size of a doorway. The build is bigger than the thing it depicts, sometimes by orders of magnitude.

It's the centrepiece scale — sculpture, statement piece, lobby commission, civic build, exhibition object. A subject worth that much brick. A perfectly ordinary suburban house would be a strange thing to render at macro, precisely because the scale wants a subject the eye has never had at this size before.

In Everplenty

Under consideration for a Bestiary at Scale exhibition series — a single creature, a single relic, a single fragment of the world rendered at room-filling size. Plate forthcoming.

Pieces
5,000+
Footprint
~700 mm – 2 m
Reads as
monument
Best for
centrepieces, exhibitions
A

Three scales, one game.

Every Everplenty session uses more than one scale on purpose. The combinations are the whole trick.

Studio play

Minifig + Micro + Nano

The home table. Players act on a minifig-scale battlemap — one floor of the dungeon, in full domestic detail. A micro-build of the same dungeon sits beside it for tactical context. A nano model holds the wider world. Three scales, one game, all in view.

Outcall games

Trophy + Microscale

Games on the road — venues, libraries, conventions, school programs. Characters become trophy figures; the dungeon becomes a microscale battlemap. The whole game fits in a case, sets up in five minutes, and survives a knocked-over coffee.

Travel dungeons

Microfigure (in development)

A middle path under exploration — microfigure-scale dungeons that travel better than minifig builds but offer more interior than trophy. The first full set is on the bench; plates will join this page when it's ready.

B

Which scale, when.

A decision matrix you can read in one sitting. The "wrong when" column matters more than the others.

Scale
Ratio
Pieces
Footprint
Reads as
Best for
Wrong when
01 Nano
≈ 1 : 1000+
6 – 10
~30 mm
silhouette
regions, table-side context
detail is the subject
02 Micro
≈ 1 : 200
30 – 80
~80 mm
architecture
neighbourhoods, context plates
a person needs to fit
03 Trophy
≈ 1 : 100
300 – 800
~150 mm
sculpture
commissions, outcall games
the build must be played in
04 Microfigure
≈ 1 : 70
600 – 1,500
~220 mm
playable diorama
travel dungeons, pop-ups
full minifig immersion is needed
05 Minifig
≈ 1 : 42
1,500 – 3,000
~320 mm
a place
studio play, campaigns
portability is the constraint
06 Macro
≈ 10 : 1+
5,000+
~700 mm – 2 m
monument
lobbies, exhibitions
the subject is ordinary

Have a subject? We'll suggest the scale.

Most commission briefs come with a feeling but no idea of size. Tell us the story — the house, the building, the creature, the moment — and we'll come back with a scale recommendation, a sketch direction, and an honest sense of whether it's a piece we'd build well for you.